Yotam Shukrun - BG pattern

Project 42

Web Design

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Project42 is a film inspired interactive experience, taking inspiration from The Hitchhikers Guide to the Galaxy.

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The Hitchhiker's Guide to the Galaxy is a science fiction comedy film based on the book series of the same name. In the film, Arthur Dent, an ordinary Englishman, finds himself escaping Earth just moments before its destruction by the Vogons, a bureaucratic and emotionless alien race. He joins his friend Ford Perfect, an alien who has been posing as a human for 15 years while gathering information for the "Hitchhiker's Guide to the Galaxy", a guidebook for intergalactic hitchhikers.

Research

The research process involved extensive research on the film and its story, visiting and analyzing websites for modern science/tech initiatives, and developing two personas that felt relevant to the concept of the site. Each persona represented an edge case.

Concept

I wanted to connect the fictional world of the film with our own reality. That led me to imagine a research group called Project42 — a team of philosophers and scientists searching for the ultimate existential questions and their possible answers.

As the concept developed, I realized that the real essence of these questions lies not only in the answers, but in the search itself — in the journey.

I aimed to design a website and experience that hint at scientific and analytical worlds while still embracing the curiosity, exploration, and sense of adventure found in these philosophical questions — as well as the fun and colorfulness of the film.

UX Goals

The goal was not just to design a website, but to create a world with its own logic and tone.

Narrative micro-interactions

A custom loader that stops at 42%, playful form-field references (e.g., “Arthur Dent,” “Vogons”), and subtle Easter eggs reinforce the project’s personality.

Bold visuals

A saturated palette and unconventional layouts help establish a memorable, distinctly non-academic atmosphere inspired by the film’s aesthetic.

Simplifying a Complex Core Interaction

The 3D Research Map is the project’s most challenging feature, so accessibility and clarity guided every decision.

Guided onboarding

A short, mandatory tutorial introduces key interactions (zoom, pan, hover, click) before users enter the map.

Two-tier interaction model

Hover reveals the question (low-effort preview).

Click opens a possible answer (high-intent exploration).

This structure reduces cognitive load and supports confident navigation.

Design

Typography & Color

I chose typefaces that subtly reference science, space, and technology.

I used typography in a way that intentionally breaks the expected grid, creating a sense of dynamism — type that feels as if it is floating across the layout.

The color palette draws inspiration directly from the film’s visual style: rich, saturated, and energetic.

Unlike the cold, serious aesthetic of many academic or scientific websites, I wanted to create a world that feels vibrant and playful — something that signals that this isn’t a typical research project.

Icons & Graphic Elements

3D-inspired forms with flat shading

A play between motion and depth against a flat, structured grid

“Broken” typography and frames to create visual tension between the precise scientific grid and the playful, adventurous tone of the film and the fictional research group


Layout
Juxtaposes a straight grid (science, precision) with misaligned elements (playfulness) to create visual tension.

Responsive Design

Responsive layout with adjusted design elements for support on mobile devices; Logo, navigation (desktop: navbar vs. mobile: sidebar/menu), sections, and graphic elements.

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